Multidisciplinary problem solver in emerging technology, art, and UX design
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Showcase + Wayfinding Case Study
Accessible public exhibition featuring augmented reality (AR) artworks
Challenge - Create consistent and approachable cues to optimize the viewer's experience of emerging technology artworks in a 17 day public showcase.
My role - Directed accessible artwork placement on-location and digital including novel multi-step user engagement and wayfinding web app. Led data analytics capture and analysis for business positioning. Created audience segmentation for successful media ad buy - driving visitors to the location.
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Future Arts
Cofounder. Winner of π₯Tribeca X Immersive, and off-the-charts π engagement rates for our augmented reality showcase with support from Meta: 186K digital engagements on instagram, 74K new accounts reached, and an unheard of average 2:23 Spark AR dwell time.
- 250K+ viewers of all artworks and content created
- 30+ tech-arts activations developed
- 15+ immersive experiential artworks produced
Trupanion
Created pixel-perfect designs as a UX Designer for this finTech companyβs Vet Portal πΆ to streamline the claim submission process and reducing strain on overworked administration staff.
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Led user research interviews and synthesized data to build the framework for a new portal interface for dog and cat breeders π.
User Research International
Facilitated live 1:1 user research sessions and meticulously collected data, collaborated with other moderators and data analysts, to evaluate the usability of consumer-electronic hardware and software.
ExtraTech
Eliminated 7+ months of engineer development time by prototyping and testing a proposed CNC monitoring system to show that it did not benefit the end user.
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I facilitated company-wide workshops culminating in a new brand identity π¨ that included a brand personality guide.
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NovaWake
Cofounder. Virtual Reality company exhibiting at museums, art festivals, and published on Steam.
- Achieved 1600+ downloads of game Gravity Compass after 5 weeks on Steam
- Designed spatial experiences for VR platforms: Oculus DK2, Oculus Rift, HTC Vive
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